Massively multiplayer online first-person shooter
Massively multiplayer online first-person shooter (MMOFPS) is a sub-category of the massively multiplayer online game (MMOG) video game genre, which combines first-person shooter-style gameplay with the game design elements that typify the MMOG genre; namely, a persistent world populated by a large number of concurrent players, and in-depth player character progression mechanics.[1][2] Whereas most MMOGs typically feature relatively slow-paced, "turn-based" combat, an MMOFPS requires a high degree of hand-eye coordination and twitch-based skills.
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MMOFPS development is dilatory due to the many variables involved with the genre. Compromising balance between financial support, bandwidth and the demanding framerates needed by the genre cap off developmental progress, particularly with independent developers.[3]
Sudden Attack is a Korea developed MMOFPS by GameHi. It was crown the #1 MMOFPS in Korea [4]. The game took place in modern day urban environment, focusing mostly on urban warfare. Although similar to Counter Strike, Sudden Attack boast more game modes such as Team Death Match, Submission(knife fight), Item Retrieval(quite similar to capture-the-flag) and Property Defense(king of the hill).
The Agency is a MMOFPS being developed and published by Sony Online Entertainment. Sony has stated that it will feature twitch-style FPS gameplay, while retaining aspects of several MMORPGs like instanced content, character classes, and loot. The Agency features a system of collectable "Operatives", NPCs who will assist the character and can perform missions. Operatives can be leveled up, traded and captured on missions.
Endless Ages is a MMOFPS being developed and published by Digital Motion Entertainment (DBA DME-Games). Endless Ages features aspects of first-person shooters with those of MMORPGs, such as character classes, questing, raids, player-owned housing, an auction system-based economy and a player-versus-player system. The game also features an arena combat system and a clan war system that allows clans or guilds to take over arenas and forts.
Global Agenda is a MMOFPS on the Unreal Engine 3 being developed by Hi-Rez Studios, an independent game developer in Alpharetta, GA.
Huxley is an MMOFPS being developed by Webzen Games Inc and is being released in 2008 for Windows and with the Xbox 360 version following three to six months later. It uses the Unreal Engine 3 game engine and battles will be able to support up to 150 players on each side during an instanced "Battlezone".[5][2]
Massive Action Game is an army simulation game developed by Zipper Interactive, announced at the 2008 E3 trade show. Little is known except that 256 players can fight on one map. A trailer was released at the trade show, but contained no gameplay.
Mortal Online is an entirely first-person PvP MMORPG set in a fantasy world. Combat is twitch based, making it more characteristic of a FPS than an MMORPG,[citation needed] as players must aim their attacks and react quickly to block, dodge, and avoid incoming attacks.
PlanetSide is a purely PvP MMOFPS published by Sony Online Entertainment and released on May 20, 2003. It offers a constantly-moving player-driven world which offers up to 300 v 300 v 300 on any given area. In addition to being an infantry FPS, there is vehicular and aerial combat tied into the gameplay.
World War II Online is a massively multi-player simulation or virtual battlefield with land, air, and sea units in a true combined arms environment. It was released on June 6, 2001. The game's developers manage to release one or two new units every year.
- ^ The Worlds First MMOFPS is nearly complete, IGN (May 5, 2003), Retrieved on February 9 2008
- ^ a b Nguyen, Thierry, Huxley (PC), Gamespy (March 20, 2007), Retrieved on February 9 2008
- ^ MMOFPS development, MassiveFPS (December 20, 2007), Retrieved on June 13 2008
- ^ 'online players hit 180,000'MMOSite, April 09, 2008, Retrieved January 07, 2009
- ^ Geddes, Ryan, 'Huxley Goes Beta' IGN, August 22, 2007, Retrieved March 02, 2008
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